Game news The Witcher Sirius: the mysterious multi and single player game releases an intriguing detail
Yesterday, CD Projekt revealed its entire strategy for its The Witcher saga and the least we can say is that it is particularly dense. You could even say that it’s a bit of a mess, but there’s no doubt that everything should become clearer as it goes: the “Sirius” project says a little more about it today.
The Witcher Sirius, a new multi and solo episode
CD Projet yesterday revealed all its plans for the coming years, concerning both the Cyberpunk and The Witcher saga. Regarding this last license, a short summary for you to see more clearly: an all-new trilogy codenamed Polaris will see the light of day, developed by CD Projekt RED with the pace of one game every two years.
Another project called for the moment “Canis Majoris” will also take the form of a big action-RPG in the vein of The Witcher, but will not make it into the “Polaris” trilogy. Moreover, it will be designed by an external studio made up of developers who have already worked on the previous The Witcher.
Then, there is yet another title, codenamed “Sirius” and which is developed by The Molasses Floodan external studio behind games like The Flame in the Flood and Drake Hollow. It will be an action-RPG set in The Witcher universe, but featuring both solid multiplayer and fleshed out singleplayer. with a story and multiple quests. And precisely, by going to the job offers of The Molasses Flood, we can appreciate an interesting technical detail.
Procedurally created levels?
Among the job offers, we can see one mentioning the search for a senior level designer, obviously for this enigmatic The Witcher Sirius: the description makes particular mention of “of procedurally generated environments” in addition to other done manually, which has something to hold the attention.
Several possibilities are then to be expected: on the one hand, that of a world which would therefore evolve randomly, perhaps with each game over or each new game as some games do very well. It goes without saying that this would be a great first for The Witcher saga.
On the other hand, a much more down-to-earth possibility: many developers are using this procedural technology to create the foundations of an open world that will indeed be immutable. This allows for example not having to plant each tree and each pebble “by hand” and to save precious time.
For the moment, it is therefore too early to know in which camp The Witcher Sirius will fall. not to mention the possibility that the studio may simply want to do some testing without holding anything back from the final game.
The Witcher Sirius has no release date nor, moreover, a definitive title: there is therefore still time to see it coming.
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