Nier: Automata The End of YoRHa, the review for Nintendo Switch


Nier: Automata finally arrives on Nintendo Switch, a machine that promises a future of portability to the series of Yoko Taro and Square-Enix. The review.

Strange to be here on the bed, five and a half years after the publication of Nier: Automata, enjoying Yoko Taro’s fatigue away from a home screen. It is a sensation that today appears less bizarre than in the past, which we have come across thanks to an amazing console that, just like Nier: Automata, rightfully belongs to the club of excellence in the global videogame market. Over the years you will have learned about PlatinumGames and it is no coincidence that Automata, like Okami before him, is one of the best works created by the multifaceted producer Atsushi Inaba.

This time the port is made by Dying Light, the Dark Souls Remastered conversion team for Switch who, let’s face it, also did a decent job at the time. Also in the case of Nier: Automata The End of YoRHa we are faced with a very valid product that finally arrives in portability, it is the first Nier on Nintendo consoles and the first Yoko Taro game to be enjoyed anywhere, yet another product brought by Square Enix on its new, in some ways, console of choice for Japanese products with a flavor of the past.

So let’s see in this Nier: Automata The End of YoRHa review for Nintendo Switch how rewarding it is to carry Nier’s universe around the world.

True gameplay

The settings of Nier: Automata The End of YoRHa are one of the strong points of the game

The settings of Nier: Automata The End of YoRHa are one of the strong points of the game

The most incredible feature of Nier: Automata The End of YoRHa is what it offers gamepad in hand: a riot of purity, frenzy, intelligence of construction of the gameplay flow. There is speed of execution, beauty in the aesthetic proposal, quantity and quality of bestiary, interesting and stylistically inspired bosses, an ethereal background atmosphere typical of fine Japanese products. We tested all this, as we said, on the bed: our hands grabbed the integrity of the Switch, the index between the backbones and the triggers, the desire to do it again with 2B without thinking about where we were.

The thing you may want to know is if it works, if you play it right: the answer is yes, with conviction. We are not facing a miraculous port, nor an anomaly born by chance from phenomena: the conversone for Nintendo Switch by Nier: Automata The End of YoRHa is made with the right balance between competence and respect for the original, without arrogance or desire to show more talent than necessary. Just like Dark Souls Remastered, this is a port that smells of other consoles and other performances, but which nevertheless wants to assert its right to exist – scaled – on Switch. Apart from the technical parenthesis, the journey of 2B remains perfectly enjoyable in portability, every key is reached well therefore even the frenetic approach of Platinum can be translated with serenity by holding a console like Switch for one or two hours of continuous play.

Lower here and there

Nier: Automata The End of YoRHa is a fast-paced, charismatic, almost old-fashioned action RPG

Nier: Automata The End of YoRHa is a fast-paced, charismatic, almost old-fashioned action RPG

To help the ergonomics of the Switch, excellent but not ideal for prolonged sessions, is the extreme versatility and variety of the gameplay offer: the continuous alternation of playful approaches greatly helps the experience, resulting in a timeless freshness and fun, which do not accuse even a day of age despite almost six years have passed. The sign of time is seen only – and voluntarily – in the technical part: if already at the time PlatinumGames gave a clear emphasis to the flow of frames, in 2022 Nier: Automata on Switch offers all its polygonal modesty at a clear and simple price of performance: resolution and frames.

The choice of Dying Light is understandable: Automata is a product that needs frame stability, so if the target of 60 was not reachable due to obvious technical (or budget) limitations, the forced choice was to set the game to 30 frames per second.

For those coming from other consoles – for decency we do not name the havoc made on PC – the halving is felt, but in any case, fortunately, it impoverishes the experience less than we feared. Nier: Automata, even at 30 frames, is played with decent decency thanks to a stability of frames that gives a constant sense of balance to the playful flow, in every situation.

To pay the pledge, as anticipated, is the resolution, visibly lowered, and the technical richness not so much of the protagonists or supporting actors, but of the game environment, more bare and less vivid compared to other counterparties. Once you get used to it, you digest everything thanks to the beauty of a Nier in portability, but it is difficult to deny how you feel, at times, all the desire for a more performing hardware, capable of giving extreme dignity to a legendary title like this. . Fortunately, everything else is left intact to shine: plot and sound are disconnected from technical constraints, free to hover in their richness and variety, capable of hooking up from the first moments and not giving up until the end.

Comment

Digital Delivery

Nintendo eShop

Price
€ 39.90

Nier: Automata lives worthily on Nintendo Switch. The port is competent, the price is correct, the product is perfectly playable and the adventure deserves like few others to be fully experienced. There is always that constant mix of happiness and pleasure in playing it in portability, brought a little lower by the now obvious sense of an absolutely non-trivial technical compromise. The halved frames do not kill the experience, nor impoverish it, but they certainly do not manage to give that sense of immediacy and complete satisfaction of the versions for other consoles. Resolution and polygon offering are obviously brought down, in favor of a stream of frames that helps gameplay stay balanced and honest. It is a correct port, made with skill, which once again underlines how those limitations of Switch to which we had become accustomed over the years today scream their size with increasing force.

PRO

  • Exceptional starting product
  • Comfortable controls, good ergonomics in portability
  • Constant and balanced frame pacing

VERSUS

  • Resolution and frames have been visibly sacrificed
  • The technical sector opens its side to obvious compromises



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