ex-developer talks about the production challenges of the Bethesda game – Nerd4.life

ex-developer talks about the production challenges of the Bethesda game - Nerd4.life


PCGamesN interviewed Nate Purkeypile, a former developer of Bethesda who also worked on Starfield. On this occasion, the newspaper asked Purkeypile to talk a little about the sci-fi game and the developer revealed some details on the production of this project.

As regards the size of StarfieldPurkeypile says it’s not just the biggest game ever made by Bethesda, but also the one that the largest team has requested.

“There scope of the project is the main difference because Fallout 3, Skyrim, Fallout 4 were made by a single team. Fallout 76, on the other hand, was mostly made up of two teams, with a little help from Montreal, but it was mostly the Austin and Maryland studios. [Bethesda] to work together. Starfield is a much bigger project, there are around 500 people in the team while I believe that [Fallout] 76 was made up of at most 200 people, “Purkeypile said.

A spatial panorama of Starfield

A spatial panorama of Starfield

Purkeypile also confirms that it would not have been possible, even with an infinite number of developers, to create the 1,000 Starfield planets completely by hand. As we know, a lot of the work was done by procedural creation.

Purkeypile also said that the biggest challenge to be addressed in the creation of Starfield was the work done to create a new universe. He explains that every detail is important, from colors to materials and more. Everything has to be decided and it is much more difficult than creating a sequel to a ready-made IP. Jokingly, he explains that the team had to create countless metal panels, for example, before finding the right one for Starfield – in other words, every detail takes a lot of time and creativity.

Speaking of developers who are still part of Bethesda, one of them reports that he has worked on Starfield’s RTX, will there be ray tracing?



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