It seems unbelievable that, despite being a game that we were pestering for much of its development -or the time we knew about it until it ended up falling into our hands-, things have turned out so well after its launch. MultiVersus was born as meme meat, but over time it has proven to have one of the most laudable roadmaps and attention to the player in the current video game.
Although it is true that his trajectory is far from perfect, without going any further recently there have been changes regarding the progress when it comes to leveling up the fighters -for worse, but perhaps necessary-, every time Player First Games reach into Multi Versusthe industry gains a lesson to learn.
Another type of free-to-play is possible
Beyond more or less successful changes when it comes to retouching its gameplay and progress, or the fact that the publication of the store and the ranked mode are taking a little longer than we had planned, the rest of the work seen so far now it’s flawless.
What a few months ago smelt like a quarter-pounder that was thrown back with the often controversial seal of Warner Broslittle by little it has been gaining the trust of the players to become that free-to-play Super Smash Bros that projects like Brawlhalla did not know how to round off.
And a large part of the blame lies precisely in his way of focusing on this type of game online and open to all, so much in the mouth of the community due to the disappointment of Overwatch 2, not only on a technical level, but also due to its change towards a business model for many extremely aggressive.
Its battle pass, both free and paid, throws juicy little gifts with which to get hooked week after week to some challenges that, without being especially original, are undoubtedly completely accessible even for those of us who do not have enough time to dedicate to the game. play.
With a fairly well-measured progression and the possibility of enjoying it without haste, the great asset, however, is in having understood what a game like this needed: a living community with constant updates and perpetual news on the horizon that they invite you to pay attention to the game and come back to it every few minutes.
A business model to look out for
Even having leaked an endless string of characters that have been confirmed to a greater or lesser extent, Multi Versus It continues to keep aces up its sleeve in the form of surprises that, both visually, nostalgically, and playably, are a sweet treat for all of us who have been there from the beginning. Even without being great experts in fighting games, we are enjoying this experience like pigs.
Now it remains to be seen how profitable the long-term strategy is. Player First Games. I don’t know to what extent battle pass revenue is guaranteed to keep a game alive beyond novelty, but it’s hard to complain about the team’s approach to monetization.
Today it is one of the few examples that embrace a certain variation in prices without being closed only to a range of quality. There are skins very expensive -the classic Harley one is incredible, and it is likely that it will fall as payment for the lot of hours that I have put into it-, other cheaper ones, good gifts in the battle pass, and even the experiment of playing with it is allowed small aesthetic variations which can be purchased with free in-game currency.
It remains to be seen what turn they end up giving to that whole concept when the store arrives and, especially, if in some way they will know how to play their cards well by clinging to those specific price drops that the industry continues to ignore except on rare occasions.
To everyone’s surprise, it seems that Multi Versus has managed to combine the best of both worlds, paid and free-to-play, and the examples that best illustrate it with Super Smash Bros on one side and Fortnite on the other. It has managed to create its own identity not only in the playable, but also in its business model.
I could not imagine myself a few months ago saying that Multi Versus It is, today, the game that the next free-to-play should focus on to break the perception of the quartersaver. A vision of which, unfortunately, games like Overwatch 2 seem not to want to escape.
#Overwatch #business #model